Main
Randall Rauwendaal
Education
Ph.D. in Computer Science
Oregon State University Corvallis, OR
2013
Dissertation: Voxel Based Indirect Illumination using Spherical Harmonics
M.S. in Computer Scienc
Oregon State University Corvallis, OR
2012
Hybrid Computational Voxelization using the Graphics Pipeline
Bachelors of Science in Computer Science and Engineering
University of California at Davis
Davis, CA
2005
Professional Experience
Research Scientist
Meta – Reality Labs Research Graphics
Remote
2022 - 2023
- Co-designed a novel shadow rendering approach along with proposed hardware changes for a bespoke graphics IP.
- Proposed an Oracular Renderer as a significant enhancement over naïve cloud-device split renderer.
Associate Director of Early Childhood Data and Analytics
Apple – Platform Architecture Group
Cupertino, CA
2015 - 2022
- Architected and designed the Apple Tessellator, Vertex Amplification, Multilayer Rendering, Barycentric Coordinates & Primitive ID, and Variable Rasterization Rate features.
- Led several significant X-functional efforts at Apple that resulted in differentiating IP.
- Prototyped advanced Graphics algorithms.
- Established and led the Rendering Research Discussion Group for 7 years (over 70 presentations!)
- Undisclosed research.
Graphics Software Engineer
Intel – Advanced Technology Group
Victoria, BC
2014 - 2015
- Provide architectural advice and consultation to game developers and middleware providers to best enable Intel graphics solutions.
- Research new real-time graphics techniques targeted at game developers.