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Contact Info

Skills

Disclaimer

Last updated on 2022-12-30.

Main

Randall Rauwendaal

Education

Ph.D. in Computer Science

Oregon State University Corvallis, OR

2013

Dissertation: Voxel Based Indirect Illumination using Spherical Harmonics

M.S. in Computer Scienc

Oregon State University Corvallis, OR

2012

Hybrid Computational Voxelization using the Graphics Pipeline

Bachelors of Science in Computer Science and Engineering

University of California at Davis

Davis, CA

2005

Professional Experience

Research Scientist

Meta – Reality Labs Research Graphics

Remote

2022 - 2023

  • Co-designed a novel shadow rendering approach along with proposed hardware changes for a bespoke graphics IP.
  • Proposed an Oracular Renderer as a significant enhancement over naïve cloud-device split renderer.

Associate Director of Early Childhood Data and Analytics

Apple – Platform Architecture Group

Cupertino, CA

2015 - 2022

  • Architected and designed the Apple Tessellator, Vertex Amplification, Multilayer Rendering, Barycentric Coordinates & Primitive ID, and Variable Rasterization Rate features.
  • Led several significant X-functional efforts at Apple that resulted in differentiating IP.
  • Prototyped advanced Graphics algorithms.
  • Established and led the Rendering Research Discussion Group for 7 years (over 70 presentations!)
  • Undisclosed research.

Graphics Software Engineer

Intel – Advanced Technology Group

Victoria, BC

2014 - 2015

  • Provide architectural advice and consultation to game developers and middleware providers to best enable Intel graphics solutions.
  • Research new real-time graphics techniques targeted at game developers.